@startuml
sprite $android [48x48/16] {
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}


!define DEV2_ANDROID(_alias) ENTITY(rectangle,black,android,_alias,DEV2 ANDROID)
!define DEV2_ANDROID(_alias, _label) ENTITY(rectangle,black,android,_label, _alias,DEV2 ANDROID)
!define DEV2_ANDROID(_alias, _label, _shape) ENTITY(_shape,black,android,_label, _alias,DEV2 ANDROID)
!define DEV2_ANDROID(_alias, _label, _shape, _color) ENTITY(_shape,_color,android,_label, _alias,DEV2 ANDROID)
skinparam folderBackgroundColor<<DEV2 ANDROID>> White
@enduml